She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. With the removal of the C hull(an older version of it can be found on Marblehead ) players now find themselves in a good and bad place, the bad news is that they cannot boost their AA as well as before but the good news is now they can grind faster and focus on playing against ships more.īefitting her status as a light cruiser, the armor fitted on Omaha is fairly weak. They become very useful when ambushing in close quarters. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, Murmansk, which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or Omaha finds herself very close to another ship. Omaha is also the last torpedo-armed cruiser in the American line. This is useful when pursuing a target or retreating, allowing Omaha to maintain most of her firepower without giving a broadside. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. She inherits Phoenix's unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. Tier V Omaha represents an incremental improvement over her predecessor, Phoenix. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
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